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Guntha

6
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A member registered Nov 25, 2018

Recent community posts

I'm curious about your PC specs, I get almost steady 60FPS on a GTX 980 in 1440p.

Hi David,

It's hard to remember which games do it right, usually the first time you launch a game, you either rebind the controls, or are pleasantly surprised they already work as expected, and then you forget about it.

Also, for some big games, you can't know for sure if they use scan codes or if they change the default bindings based on localization; for example, I know that when you set Sniper Elite 4 in Simplified Chinese, its controls menu will display key names in Chinese, even when the same Windows machine would still return English names.

I happen to know that Mad Tracks ( https://store.steampowered.com/app/1202970/Mad_Tracks/ ) does it how I expect (because I was tasked by my company to make a Steam update for it a few years ago; and it's not something I added, it was already correct back in 2006! Probably because it's a French game and we have to care about this stuff.): I launch the game without any options saved, first with my original keyboard layout, it displays "ZQSD" for Player 1 controls, I leave the game, switch my keyboard layout (with Alt+Shift), relaunch the game, go back to the Controls menu, it shows "WASD" for Player 1 controls.
Actually, the fact that it uses Windows' driver's key localization was an issue for us (for one Chinese publisher, we had to never display any non-Chinese text, and we were not sure how the controls menu would behave on Chinese users' machines, so... we just removed the menu. It's mostly a controller game though.)
Anyway that's closed source so you can only test the behaviour.

I also know that in Godot, the Controls in the Project Settings suggest 3 modes: key codes, "physical key codes" (which I assume are scan codes under the hood on Windows), and the actual key's letter:

I don't know how games manage to display the key names though.

Hope this helps, and that I didn't bury the useful information too deep under my life stories.

Hi, I've been delighted to play this game as well as your previous ones and enjoyed how clean it feels overall.

Even though it's all about mercilessly killing Nazis, there's something about it that makes you want to hide in shadows and peak around corners :p

However, there's still one thing that's still bugging me and also happens in your previous games: since I'm playing on an AZERTY keyboard, the first thing I have to do before playing every one of your games re-binding the controls to assign movement to ZQSD instead of WASD, even though Windows is perfectly capable of reporting keys based on their position on the keyboard, independently of the layout ( https://learn.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#sc..., and I assume there's something similar on Linux).

Would it be possible for you to fix this in the next game, or update the existing ones if you're motivated enough?

Thanks for making this!

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Hi, I'm enjoying this so far :)
But I'm having trouble clicking exactly where I want most of the time; for example in this picture, my mouse is clearly hovering the "pause" button, but the "play" button is highlighted.
(this is a screenshot of v0.2.2, but it does the same in v0.3.0)
It happens regardless of the chosen resolution.
Thanks for making this game!

I came here after playing Bikrash, knowing it had to be good, and I wasn't disappointed =)

Hi, I honestly preferred the former music (hard to explain, but it fit the weird atmosphere of the game better? Also it was less repetitive.) That said, it's hard to leave this game after we start playing :p

The only way I see to improve this game is after we fall, have a camera that better shows all our opponents behind us stumbling on our body (losing is more satisfying than winning in this game sometimes :p ) I would also totally see a Crash mode, ala Burnout ^^'